Adventure Anime

167
167
167
InuYasha

InuYasha

Based on the Shogakukan award-winning manga of the same name, InuYasha follows Kagome Higurashi, a fifteen-year-old girl whose normal life ends when a demon drags her into a cursed well on the grounds of her family's Shinto shrine. Instead of hitting the bottom of the well, Kagome ends up 500 years in the past during Japan's violent Sengoku period with the demon's true target, a wish-granting jewel called the Shikon Jewel, reborn inside of her. After a battle with a revived demon accidentally causes the sacred jewel to shatter, Kagome enlists the help of a young hybrid dog-demon/human named Inuyasha to help her collect the shards and prevent them from falling into the wrong hands. Joining Kagome and Inuyasha on their quest are the orphan fox-demon Shippo, the intelligent monk Miroku, and the lethal demon slayer Sango. Together, they must set aside their differences and work together to find the power granting shards spread across feudal Japan and deal with the threats that arise. [Written by MAL Rewrite]
TV 24m
12
12
12
Is It Wrong to Try to Pick Up Girls in a Dungeon? II

Is It Wrong to Try to Pick Up Girls in a Dungeon? II

It is business as usual in the massive city of Orario, where legions of adventurers gather to explore the monster-infested "Dungeon." Among them is the easily flustered yet brave Bell Cranel, the sole member of the Hestia Familia. With the help of his demi-human supporter Liliruca Arde and competent blacksmith Welf Crozzo, Bell has earned the title of Little Rookie by becoming Orario's fastest-growing adventurer thanks to his endeavors within the deeper levels of the Dungeon. Dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka II continues Bell's adventures as he tries to bring glory to his goddess and protect those he cares about. However, various familias and gods across the city begin to take notice of his achievements and attempt to add him to their ranks. [Written by MAL Rewrite]
TV 24m
12
12
12
Is It Wrong to Try to Pick Up Girls in a Dungeon? III

Is It Wrong to Try to Pick Up Girls in a Dungeon? III

The third season of Dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka. When Bell encounters a frightened little girl in the dungeon, he doesn’t think twice to help. But this simple act of kindness has consequences. The girl is a monster and proof that monsters can be eerily human. And not everyone can accept this... (Source: HIDIVE)
TV 24m
12
12
12
Isekai Cheat Magician

Isekai Cheat Magician

Regular high schooler Taichi Nishimura and his childhood friend, Rin Azuma, are on their way to school one ordinary morning. Suddenly, a glowing light envelops them, transporting them to a fantasy world full of magical creatures. Upon their arrival, Taichi and Rin are threatened by a beast. They are promptly saved by a group of adventurers, who advise the pair that traveling unarmed and inexperienced makes them vulnerable to the recently increasing monster attacks. Taichi and Rin are directed to the Guild, where they can determine their magical aptitude and register as adventurers. However, the test they take reveals an unprecedented result: Taichi and Rin possess extraordinary powers that far surpass the standard mage, instantly transforming them from typical high school students to the ultimate cheat magicians. Taichi and Rin learn to grasp the full extent of their powers and familiarize themselves with their new world. However, while the duo seeks to uncover the reason behind their transportation and a possible way back to their original world, unexpected trouble lurks in the shadows. [Written by MAL Rewrite]
TV 23m
52
52
Incredible Zorori
18+
12
12
12
Jormungand

Jormungand

TV 24m
12
12
12
Kemono Friends
12
12
Kemono Friends 2
78
78
78
King From Now On!
18+
12
12
Koihime†Musou
52
52
52
Kekkaishi

Kekkaishi

TV 24m
18+
12
12
Kaiba

Kaiba

TV 24m
25
25
25
Log Horizon

Log Horizon

TV 25m
25
25
25
Log Horizon 2

Log Horizon 2

TV 24m
18+
13
13
13
Lord Marksman and Vanadis
26
26
26
Lost Universe

Lost Universe

TV 22m
18+
50
50
Lupin III: Part III