Fantasy Anime

12
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Luck & Logic

Luck & Logic

"Logic" is the concept that governs emotions, abilities, ideals, memories, and all other abstract properties that make up life in various worlds. With its power, however, alien "Foreigners" are able to pass through portals imbued with their respective world's Logic and pose a threat to other worlds. To counter this problem, the Another Logic Counter Agency (ALCA) from the human world of Septpia employs "Logicalists," people with the power to form bonds with the Foreigners who seek peace and share their Logic, tasked with dealing with all possible dangers. After overloading his powers two years prior, Yoshichika Tsurugi has lost the ability to use Logic in combat, making him no different from a regular citizen. However, his life soon returns to the battlefield when he meets Athena, a Foreigner goddess from the world of Tetra-Heaven. She brings Yoshichika his missing Logic Card, allowing him to become a Logicalist once again. Soon after, Yoshichika forms a contract with Athena and joins ALCA. There, he meets other Logicalists, and only by working with them can he hope to bring an end to the threats once and for all. [Written by MAL Rewrite]
TV 24m
10
12
Maerchen Maedchen

Maerchen Maedchen

Hazuki Kagimura is a socially awkward girl with no friends; and having been recently adopted, she struggles to connect with her new family as well. Her only refuge from this painful reality is between the pages of stories where her vivid imagination allows her to live out her dreams of friendship and adventure. However, one day, an old and mysterious text appears in her book bag. On her way back to the library to return it, Hazuki sees a familiar girl who is seemingly invisible to everyone but her. Deciding to follow her, Hazuki is led a hidden library where a world she thought only existed in her dreams awaits her. 

Märchen Mädchen tells the story of Hazuki's meeting with Shizuka Tsuchimikado, her very first friend, and discovering she has been chosen by the original print of Cinderella to become a powerful mage known as an Origin Master. Hazuki enrolls at Kuzunoha Girl's Magic Academy where she learns to conquer her fears and believe in her ability to create her own amazing story.

[Written by MAL Rewrite]

TV 23m
12
12
12
MAGATSU WAHRHEIT

MAGATSU WAHRHEIT

In the technologically and magically advanced Wahrheit Empire, rumors of a returning catastrophe known only as the "light" causes a disturbance amongst the people. Meanwhile, in the capital of the Empire, transporter Innumael Grauer prepares his daily deliveries, struggling to make ends meet for himself and his sister. Leocadio Wöhler, a newly recruited soldier, assists Innumael whilst commuting to work—unknowingly loading a mysterious package containing contraband artillery belonging to a criminal organization.

Innumael is accused of smuggling the package, facing possible execution due to the Empire's strict oversight of weapons in response to the rising disorder. However, unbeknownst to him, the very syndicate that placed him in this unfortunate predicament may save him from this fate, at least temporarily. Elsewhere, Leocadio is assigned his first mission—to apprehend the criminal group known as "Headkeeper," suspected of transporting illegal weaponry.

Magatsu Wahrheit: Zuerst follows these two young men on a journey encompassing the Wahrheit Empire, triggering a chain of events that will not only change their lives but also alter the course of the Empire as they know it.

[Written by MAL Rewrite]

TV 24m
13
13
13
Magi: Adventure of Sinbad

Magi: Adventure of Sinbad

In the small, impoverished Tison Village of the Parthevia Empire, a boy, Sinbad, is born to the jaded ex-soldier Badr and his kind-hearted wife Esra. His birth creates a radiant surge throughout the rukh, a declaration of a singularity to those who stand at the pinnacle of magical might: the "Child of Destiny" is here. Despite his country being plagued by economic instability and the repercussions of war, Sinbad leads a cheerful life—until a stranger's arrival shatters his peaceful world, and tragedy soon befalls him. Years later, mysterious edifices called "dungeons" have been erected all over the world. Rumored to contain great power and treasures, these dungeons piqued the interest of adventurers and armies alike; though to this day, none have returned therefrom. Sinbad, now 14, has grown into a charming and talented young boy. Inspired by the shocking events of his childhood and by his father's words, he yearns to begin exploring the world beyond his village. As though orchestrated by fate, Sinbad meets an enigmatic traveler named Yunan. Stirred by Sinbad's story and ambitions, Yunan directs him to a dungeon which he claims holds the power Sinbad needs to achieve his goals—the "power of a king." Magi: Sinbad no Bouken tells the epic saga of Sinbad's early life as he travels the world, honing his skill and influence, while gathering allies and power to become the High King of the Seven Seas. [Written by MAL Rewrite]
TV 24m
24
24
Magical Circle
12
12
Magical Girl Ore
26
26
Magical Project S
12
12
Magimoji Rurumo
12
12
Devils and Realist
18+
12
12
12
Maria the Virgin Witch
18+
12
12
Mononoke

Mononoke

TV 22m
12
12
12
Monster Girl Doctor
13
13
Muromi-san

Muromi-san

TV 13m
26
26
Mushibugyo

Mushibugyo

TV 23m
26
26
26
My-Hime

My-Hime

TV 23m
13
13
13
Myriad Colors Phantom World
10
10
10
Mysteria Friends
18+
13
13
13
Made in Abyss

Made in Abyss

TV 25m
48
48
48
Monster Rancher
20
20
20
Magic Knight Rayearth
29
29
29
Magic Knight Rayearth II
25
25
25
Maze: The Mega-Burst Space